
March 20th, 2004, 12:17 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Game balance issues, again...
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Originally posted by Norfleet:
Ah. So it was closer to +175 astrals/turn in income, which seems to be about right, then, and then there would be 700 gems expended in the world....that seems more like a reasonable figure.
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Indeed, as I noted earlier, for 2800 gems to be used each turn to generate 700 astral gems would require an awful lot of fever fetishes and astral clams (whose astral gems would be alchemized to other gems). 700 magic power and 175 astral/turn seems much more reasonable.
Quote:
Unfortunately, that would mean most of those expenditures are mine.
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Well, fortunately you can consider it equivalent to a considerable reduction in cost of at least 1/8 on every non-astral gem use you have - no other enchantment will do that for you, none even gets close. 
[ March 20, 2004, 10:17: Message edited by: Peter Ebbesen ]
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