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Old March 21st, 2004, 08:34 AM
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Default Re: Help! Need some strategy advice in my game...

As you have noticed, Giants are awesome troops: they can kill almost any opposing units with one hit. Unfortunately, they are easily swarmed... If a unit is hit more than two (I think) times in one combat round his defense starts decreasing with every hit after that. The decrease only affects one combat round, but unfortunately it is often enough...

As giants are not useful versus masses you should try making other troops. Archers of any kind are wonderful versus enemies with low protection, but shields protect from missiles. Regardless, buy archers. Crossbowmen are really better versus tough troops, and as they fire only every other round normal archers are more useful in your situation.
You need some troops to protect your archers. Your province defense does quite well, but you have to get some smaller troops too. I quess you get Vaetti (vaetti hag atleast), so buy them. One giant and two vaettis can fit on one block (units worth 6 sizes can fit on one block, press g to see grid in battles). While Vaetti may die, they have shields to help them survive your archers and every hit killing Vaetti spares one giant. You might try amassing just vaetti and/or archers for a few turns.
If you have limited archers and wish to keep them alive you can either make them to Fire and Flee (though they would only shoot for three rounds) or have all commanders die/rout when your front line has died. You would need many commanders though...

There are quite a few spells that do very well versus masses of light units. The one that comes to my mind is earth spell Blade Wind at evoc. 4. You might not be able to cast it, but if you have any Earth-2 mage you can make Earth Boots to get your mage to required Earth-3. Also, remember to cast Earth Power in battle! It helps to lessen fatique, lets your Earth-2 mages cast Blade Wind and gives reinvigoration (removes fatique). In fact, you can make any Earht-sage to cast Blade Wind with few gems: Earth Power first (needs 2E or 1E+gem), Blade Wind second (needs 3E or 2E+gem).

There is a miscellanous item "Moonvine bracelet" that needs Nature and Astral and boosts one of them. I don't remember which one, but you could check it... Other than that, I think Vine King (or whatever he is) has Nature-3 and can wield items. I am not sure, though, so check it first... Any way, you could summon one, give him Thistle Mace (and Dwarven hammer if you have one), forge Staff of the Treelord (I think it needs Const. 6, Nature 4. It gives Nature+2). With that your Vine King can cast GoH. There propably is a cheaper way too, but I don't remember any...

Also, if you can make Fire Shields en masse you could do recruit lots of Jarls or Herses and give them shields. Put them to the frontline with some normal troops and watch the cheapies burn themnselves to death! This gets even more powerful after you get GoH. You can try other useful items too... Flying shoes are great, better armor would be nice (especially Chain mail of Displacement), regeneration helps but you should save those Nature gems for GoH.

Others have propably posted most of these things by now... Well, hopefully there is something useful in here.
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