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Old March 23rd, 2004, 01:12 PM
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Default Re: Suggestion for a new nation

Well when I originally posted the suggestion, I pictured the "Djinn Warrior" as a fighter/mage hybrid, and not *NEARLY* as powerful as, for example, Al Khazim. That would be overpowered.
Otherwise, I dont see this as being overpowered, at least without TOO much national summons.
Weaknesses would include:
- low armor
- no non-random earth, death, blood, nature, water.
- no heavy-hitting units (scimtar wielders and dervishes are the closest that come to it)

Should things still be too powerful, one could always nerf this or that or crank up the prices of some units.

Wouldnt go camel archers, and certainly not with two archers per camel -- sounds like moose riders to me, which I really neither understand nor like either. (A size 4 moose? Please. And two riders? Good luck hitting the side of a barn.)

In general, as someone pointed out, it sounds a lot like Pangaia (which is generally not considered overpowered) or a cross between them and Van and Machaka.

I still like the mish-mash idea, where the capital city (I picture a cross between Alexandria and Constantinople) is one in which scholars and sages gather and civilization has its peak, although the dark temples still harbor the mystic exstatic cults of the dervishes,
and the twilight culture of the sand dwellers is found on the outskirts.
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