Re: "Natural" poison and "natural" fire damage
Right thanks. Sorry for being (over-)persistant here, but it *sounds* like "normal" would be a reference to something "naturally occuring", while whatever it is that is not normal (not specified in the text) would be something like "magical".
Do you know what I mean?
I'll rephrase:
The text accompanying the icons for poison, fire, etc. resistance indicates that it offers protection against "normal" poison, fire, etc., which implies that there is poison and fire which is not "normal".
The other metaphors that we have in the game (and we know from other games) is, for example, the "etheral" state and its connection with "magic" (i.e.: non-"normal") weapons.
So it *seems* to me as if there are certain poisons and fires and what not against which p-resistance protects, and what you and Cherry are (helpfully and hopefully true??) saying is that these are *ALL* forms of poison, fire etc. except for a very very few (Bane Fire, Sharpest Tooth)??
(In other words: I should stop trying to figure out if animals have "natural" poison and spells have "unnatural" poison -- right?)
sorry for the hangup, I know my English can suck at times too
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