Re: "Natural" poison and "natural" fire damage
C'tis slingers (with 75% poison resistance) will always take poison damage no matter what kind it is.
I've never seen any "natural protection" (giving 50% protection of an element) protect from all damage, even those that seem "normal". In conclusion, 50% resistance reduces the damage by 50%.
I've cast Warriors of Niefelheim before (50% resistance and says protects from natural cold). Well, it doesn't do crap. My units still die just as well, just maybe they have a bit more chance of not dieing the first hit of a cold-attack.
The only thing I find helpful is to cast Serpent's blessing. While it only gives 50% resistance to poison, all c'tis units already have at least 50% resistance to poison. Therefor all c'tis units become 100% immunte to poison.
Another thing I've noticed: If a fire-suspectable unit... (-100% fire resistance, aka double fire damage) ...casts "fire resist" (+100% resistance) it will lose the -100% resistance. It will then lose the icon- suspectable to fire. but it will not gain any resistance to fire, it will just counter the suspectableness.
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