
April 5th, 2004, 03:54 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: The next patch
Quote:
Originally posted by mlepinski:
quote: Originally posted by Zapmeister:
I prefer my suggestion (nature-1 water-1) because it requires nature gems (not produced by the clams) and R'lyeh has water/astral mages straight out of the box.
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I agree that Nature-1/Water-1 mages are much harder to come by than Water-2/Astral-1 mages. (In addition to Ry'lyeh, Atlantis also has Water-2/Astral-1 mages right out of the box).
- Matt Lepinski :-> Water/Nature perhaps makes more sense from thematic point of view. But if clams would be made along this elements than I think 10 water 5 nature would be much better, especially if clams will be left at con4.
As for hard to come by at mages capable of making them - I disagree. Any amazon priestess could make them since they have nature 1 water 1 magic pathes. They are extremely cheap at 100 gp, in addition to being sacred troops that halve their maintaence. Any present lvl 2 water mages would cost much more than that, so it would be a step backward in this regard of mainanence cost.
Amazon provinces are quite common forest type province. Besides nature 5 water 5 is too low anyway, IMHO clams should cost at least 15 gems total to slow its return of investment.
10 nature gems and 5 water would work better than 10 water 5 nature btw - this wat at least if the player is going to use cheap mages with patch enchansers to mass-produce clams he would have to pay 10 nature for wristle mace to raise nature level from 1 to 2, intead of paying just 5 for water braclet. (as in case with water 10 nature 5)
Also as it was mentioned nature gems are more valuble in general than water, tempting the player to spend it elsewhere.
[ April 05, 2004, 02:57: Message edited by: Stormbinder ]
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