
April 6th, 2004, 03:19 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: The next patch
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Originally posted by Jasper:
I can see how the synergy would be nice, although that seems like a really expensive Wyrm. I have this image of your Wyrm with 2 Starshine Skullcaps , plus an anti-magic ring and a lightning ring on it's tail...
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I tested with Midgard, so the 2nd cap was actually a Spirit Helm. And although expensive it's quite affordable. And more importantly, it was good fun to play with. Especially with a nation like Midgard. It wouldn't suit Ulm so well.
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Alot rides on how much the tactical AI likes to cast Soul Vortex after scripted orders run out -- I take it from your sucess that it casts it frequently?
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I prefer to leave no room for randomness when scripting SCs -> buff x 5, attack.
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I would still fear getting trumped by someone else's combat pretender, as by the time you can put Soul Vortex into action you're potentially facing combatants who will destroy such a Wyrm, e.g. the classic Arcoscephale Nataraja.
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I'm aware of this. I controlled 2 other nations in this test, and I can confirm a well decked-out Nataraja usually wins 1-on-1. Yet the Wyrm was very impressive in most scenarios and did some truly awesome job.
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The bit about extra resistance against Decay is new to me. Do all the paths work that way, or it just Death?
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Not only death - Astral magic protects vs Soul Slay, Nature magic protects vs Charm, etc. You get +1 bonus for every 2 levels in the relevant path.
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God does not play dice, He plays Dominions Albert von Ulm
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