Thread: The next patch
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Old April 6th, 2004, 05:19 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: The next patch

Quote:
Originally posted by Stormbinder:

But if clams would be changed by making them a bit harder to make (like 10 water 5 nature, or one of the many other suggestions on this thread), than the first group of people would not be affected much. But for the 2nd group of people, who liek to play differnt game types and for whom clams are a big issue, this type of fix would be extremely beneficial.
Except that this is not, as you suggest, making astral clams "a bit harder" to make - it is making them much, much, harder to make for most nations due to lacking paths and increasing their cost by 50% - and making them take 7.5/15/30 (depends on how you count) rounds rather than 5/10/20 to pay off (sans dwarven hammer). In such a situation they would not really be worth making except if you were basing your strategy around them and the acquisition on WWN mages, rather than the situation now where they can be used (but not necessarily abused) by players for whom they are not the focus of the playing strategy.

I dislike the idea that the "solution" to what I perceive as a playing-style issue (players not attacking each other ruthlessly enough allowing nations to allocate resources to go clam-crazy with dire results in very long games) should be to make the clams all but useless in general.
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