
March 23rd, 2004, 03:11 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
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Re: how really morale works ?
I have posted a thread asking how route works and
http://www.shrapnelgames.com/cgi-bin...=001856#000000
and I got usefull answer about route ...
Quote:
Army rout is automatic when one of these conditions is met:
- all your squads (not counting bodyguards) are routing.
- you have only leaders and bodyguards and a leader is slain.
To prevent the kind of early rout you describe, put a crippled or limp militiaman in a separate squad in the rear with 'hold and attack' orders. Or better, you can use a single archer to the same effect.
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but nothing explain me what I have asked in this thread ...
I have looked throught all the topics displaied usign "morale" in the search but I haven't found anything (if I miss a thread that oyou know have the answer please point me to the thread) ... anyway, I know my english is not so good so I try to reformulate the quesions:
1) Sometimes a unit is called to make a morale check. How is that check (2D6 + unit morale must be higher than something ?)
2) When a unit is called to make a morale check ? When it is wounded ? when a unit in the same squad is wounded ? When anothe squad in teh battlefield start to rout ?
3) How is computed the morale of a squad ? When the squad start to route ?
4) Has the leader morale/leadership some influence ?
Saber Cherry in his mitical newbie guide says:
Quote:
When does morale cause routing? A group (one line of units on the army setup screen) can lose morale when any of its units are hit for damage, or affected by the spells "Terror" or "Fear", or are near a unit that "Causes Fear". The probability that the group will lose morale from such attacks depends on the affected unit's morale (so a group of units with 11 morale each will have higher initial group morale, and will be less likely to lose morale when a unit gets hurt, than a group of units with 10 morale each). When the group morale drops enough, they rout, and will run away no matter what... unless the group contains berserkers, who will never flee combat when berserking. The non-berserking group members will still flee, though.
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but is says high, higher, drop enough ... without any more precise description ..
thank you anyway
Liga
[ March 23, 2004, 13:40: Message edited by: liga ]
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