
March 25th, 2004, 03:16 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: how really morale works ?
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Originally posted by Stormbinder:
That's interesting. So let's say I have Standard (10) on my commander. Does it mean that it'll reduce morale loss in total of 10 squards on the hex-grid around this commander, or does it mean that it reduses morale loss in area with _radius_ of 10 hex-squards? (obviously in this case the affected area is much larger than in the first one)
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It's the same as every other area effect. The value is the number of squares that the standard will fix the morale in.
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Also question about spells such as Heroism and Sermon of Courage. How exactly are they working in regards of morale? Do they just wipe out all morale losses, making units as good as in the begiing of battle morale-wise?
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Sermon of Courage and Fanaticism both reset the morale status to the default level of any unit that has suffered a failure on its morale check.
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Also if I have lvl 4 priest in the back casting Heroism each turn, do items such as Horn of Valor
, that give Standards to the unit carrying it, make any effect in this situation or they are of no use since Heroism is already affecting morale of all untis on the battlefiled?
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Fanaticism only affects the units when it is cast. it is possible to rout before the priest gets around to casting it.
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And finally question about Fear - what is the formula for its effect depending on the strength of the Fear? And how Fear on one side interfere with Heroism spells and morale improving items used by another side in battle? Do they just somehow negate each other or it is more complicated?
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Fear causes every unit it affects to make a morale check. The area of effect is the '+' number in the description. For every five levels of fear the morale check is one point harder.
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