
March 30th, 2004, 12:28 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: On the effective early use of Pretenders in combat
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Originally posted by AhhhFresh:
VQs are really nice... but I'm not sure that they're ALL that... still only got 23 hit points. And no protection to back her up when the odd hit does get through the etherealness.
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You're forgetting about the boost in HP pretenders get from friendly dominion. 40+ HP is plenty against regular indies when you're also ethereal.
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I mean, ethereal != invincible. It means you are 75% less likely to be hit my non-magic weapons... but with only a 12 defense and 0 protection, that's pretty much the only thing you've got going.
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...which is why the VQ works best with a nation like Ulm, who can give immediate access to full Black Steel Plate.
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In addition, her natural paths don't really do much for you in the SC arena.
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Hand of Dust and Hand of Death...make short work of even toughies like heavy cav. Taking 2 Water (relatively cheap, especially since Blood and Water go well together i.e. Ice Devils) gives you early access to Breath of Winter.
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It's pretty hard to put a price on immortality though, as it allows you to take chances in the early stages that you wouldn't normally, because the consequences are so minimal if she bites it. [/qb]
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Really, I find that immortality is just sort of icing on the cake. I rarely lose my VQs, sending them out solo to kill 8-strength indie provinces.
[ March 29, 2004, 22:30: Message edited by: fahdiz ]
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