Re: On the effective early use of Pretenders in combat
Oops, I think the law of pointing out minor spelling mistakes forcing you to make a spelling mistake yourself also applies to mathematical calculations 8)
I can't think of any other way in which I could get 2 + 6 = 7 8).
One slightly related point to that though, is (while the wyrm isn't the best example) that it is easier to increase the astral on one powerful unit with items than it is to increase the astral on 10 weak units with items.
E.g. 10 starshine skullcaps vs 1 for example. Empowerment has a similar scale of effects.
Not to mention that if you guess wrong about what he has been doing in the Last few turns and he shows up with astral 2 or 3 points higher, that losing 10 astral mages and their equipment would be a pretty crippling loss.
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