Re: Modding: Any Warhammer 40k fans out there?
There will be obstacles, but I think it's going to be easier than one might think. As for the transports, you make it inherent in a units #mapmove. I don't see most of the Epic vehicles being used in this (ie Thunderhawk Gunships, super heavy tanks, and Titans). I see it more limited to the Codex units and vehicles in 40k. Unless you went with vehicles as the emphasis and cut down the number of available infantry units and commanders. Even then, the scale of the current battlefield might just not work.
Magic is the hardest part. Psionics, yes, but it's really not too different than "magic." Same concept, different word. Psykers Smite their enemies, call down Storms, and summon daemons. An expansion of modding into Spells would greatly help. Even if it was just to rename spells to be more thematic. Gems don't exactly fit thematically, but that's no biggie.
I do have a few questions:
*How do you change the # of attacks of a weapon?
*Can a monster fire more than 1 ranged weapon in a round?
*How does Trample work? Does it require other values like #str?
*How do you make something provide supplies? #supply?
*Same for siege. #siege?
Thanks. I'll let you guys know how things progress thru the weekend.
BigDunc
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