Re: AAR-Neophyte with Caelum
Turn 1 Orders:
Well, I started in Province 92, whose terrain is simply Forest. On 5 sides, there are more forests, and to the direct south, there are some plains, and to the south of that is some farmlands. To the west of the western border forests are some plains as well, which I want to get so as to keep a good income. From a first glance, the Farmlands will probably be a very good place to put a second Fortress, as it should have very good income, as well as decent Resources due to the surrounding Forests. My first turn orders are as follows:
I order my starting Storm General to become my prophet, I tell the Scout to bypass the immediately adjacent provinces and go check out the southern farmlands, and I order the Pretender to start researching Evocation (to get to Lightning Bolt, predominantly).
I notice that Burelk's City Guard is for hire, so I grab them (paying 145 G to make sure I get them), and then I recruit a Seraph, 6 Wingless (to get started for a Mammoth support unit), and 3 extra Caelian Archers. That's about it for the first turn.
Couple of points: I didn't wait to get a Seraphine (for the level 4 priest from prophet) mainly due to no bless effects, time loss getting a prophet, and to keep the commander out of combat. I'm losing access to Fanaticism, but as I only expect to have a single squad in combat at a time, I think it should work out ok, at least for now.
I grabbed the mercs because I'm only on Ind St 4, and Burelk comes with 60 guys... in one squad, even Militia will have pretty decent morale. I'm also hoping that the local enemies won't be very tough, but that may be a forlorn hope. We'll see.
That's most of the stuff for turn 1.
Turn 2 is coming up.
Wyatt
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