
March 27th, 2004, 09:52 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by PvK:
Having 10 in one path means the combat spells also cost 1/9 the fatigue. Powerful combat spells which had very high fatigue costs can become castable every combat turn. You can also add some bonus items to get your power up even farther.
PvK
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Err, looks like you're miscalculating the spellcasting fatigue.
The fatigue is only divided by the amount your skill EXCEEDS the requirements (+1). That is, with Death 10, you will have 1/9 the fatigue of Death 1 spells, but you will have 1/2 the fatigue of any Death 9 spell.
As an example, Master Enslave (Astral 9, 800 Fatigue) is virtually uncastable by a lone mage. Without additional gems to lower the fatigue, you'd have to have Astral 12 (3 additional levels) to cast it at 1/4 the cost, which makes it 200 fatigue - so for the mage to cast it alone, I believe you need Astral 13. A good number of Communion Slaves will lower the requirements, though you may well end up killing the slaves.
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