Re: Various Mictil questions
Well, I tend to go for Turmoil and Luck with nations where I really really want the Heroes to show up. Also, a (reasonably good)chance of getting a hero with Death magic, or even independant death mages, is still better than (as far as I recall) no chance of getting a hero or recruitable unit with blood and earth.
Nor is the availability of Death magic elsewhere the only reason I like Earth magic on a Mictlan pretender. The reinvigoration of my sacred mages is probably the biggest bonus.
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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