Re: really big games
The attached is the map I created. It was renamed as a .txt automatically, but I assume the file contents are unaffected. Modifying the system generation files would not really do what I wanted since I wanted good productivity in all three resource types AND a good climate on 2/3 of the worlds. Also I wanted a random number of planets per system from the starting half dozen in trinary systems to about forty in the biggest systems, which would not happen if I just added new system types. I also wanted random placement of worlds within systems. It also seems likely that I am exploiting a bug in the multiple starting point placement routine which does not seem to have an upper limit on worlds per system. But the change from roman numerals indicates that some provision HAS been made for super systems. It may be a little boring with 2/3 of the planets large rather than evenly distributed but that too looks nice upon consideration. So the result varies from near standard systems to near impossible ones requiring huge fleets to subdue. On the other hand the 100 mines limit on warp points makes the initial entry into system relatively cheaper. Since this was my first attempt and I kept checking things it also took about twice as long as it should.
My philosophy is to have as much variety as possible, so I have not tried making everything colonize the same. To me that would be boring because it eliminates the challenge of getting the right race to the right atmosphere.
THIS ATTACHMENT WILL NOT WORK. SEE LATER POSTS FOR EXPLANATION.
[This message has been edited by LCC (edited 16 May 2001).]
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