
April 2nd, 2004, 03:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: BEGINNER
Quote:
Originally posted by VALENT:
i 'll try Ulm to begin .OK!the problem about a few turn , i don't know what i have to do: i have some money and i hesitate, attack ,magie,...? does i have to make a defence at each province i take until 20 or more?is it necessary?to prevent ennemy take my province? thinks to respond me please.
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You really should take a look at the Jotun WalkThru I posted a link to. It takes you thru some first turns and says why everything.
Quick answers:
Dont attack on turn 1, wait for more information.
Hire mercenarys, you cannot make as much army for the same money.
Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.
Defence: always get 1. 7 can help against spells later which might attack with wolves or birds, 11 is good for special provinces that have buildings or important magic sites, 21 is good for important defensive spots that your enemy has to come thru or for anyplace you build another fort. Ulm defence gives good armored troops. If a province can build bows then 5 to 10 bows built and left there to help the defence during attack can be MUCH help.
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