Thread: BEGINNER
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Old April 3rd, 2004, 10:46 PM
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Default Re: BEGINNER

Quote:
Originally posted by VALENT:
thinks murph.
a little question more , can you give some informations about what i can do after the tutorial ULM? which strategy apply?
"Buy a bit of province defence in your border provinces to buff up your rapid response force and prevent pesky Call of the Winds or Wolves or Whatevers " what do you mean? province defence with elements in my castle or in my province?
thinks to somebody can explain and respond me.
The first 20 points of Province Defense for Ulm are Arbalest: very deadly, with a very low rate of fire and not as helpless as other archers in melee. Going over 20 PD is NOT recommended; you should stop way before that (21 gets you a second PD commander, though). The PD starts hunting for sneaky enemies at 11, IIRC.

So, if you have a decent amount of PD (11 costs 66 gold), you may want to supplement them with some local independent troops: a few archers, or a few HI, something like that.

The two main early "conquest" spells are Call of the Wild (Wolves) and Call of the Winds (Hawks). Call of the Winds is more or less a joke, IMHO, as the hawks rout very, very easily, but the wolves sometimes do some damage (plus, if they do take a province, they can sneak afterward, so you may have trouble catching them). In MP, you may want to have enough PD to beat the "armies" generated by these spells (though I'm not sure how much Ulm PD this would be). (In SP, the AI doesn't try very hard to play with your weakly defended provinces)
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