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Old April 7th, 2004, 08:13 AM
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Default Re: Your Favorite Paths and Races

Quote:
Originally posted by DLC:
sea king, actually, which is kinda expensive to recruit... making it very hard to gamble your way to 2 linked earth.
Okay, Sea King.
Sea King is a gamble to get Earth-2, but about 10 will propably do the trick. And Sea Kings can give you have access to every site-searching spell in the game, including Acashic Record if you want to.

Death, Astral, Air and Blood are not very powerful on a Sea King but they have uses. Blood is nice for Ice Devils if you go for blood, Astral and Death can be easily raised to 3 or even 4, and Death also gives you access to Skull Mentors. 2 Air is not very powerful, but if you get even one booster you will be able to forge more of them.

All the other possibilities are very nice, though.

Earth gives access to Fire Ward, Claymen and Earth boots, and Dwarven Hammer after that. This is the best, I think, if you go Clamming.

Water 5 is not very useful in the beginning, but later with the big battlefield spells and Murdering Winter they will be wonderufl complement to your forces.

With Fire, they can cast all the Acid spells, very nice evocations giving Atlantis the damage that pure water spells lack. Besides, Acid can't be resisted.

Nature gives you acces to Bone Melter, very nice spell in many ways. AOE-instakill, what is not to like?
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