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Old May 17th, 2001, 02:03 AM

AJC AJC is offline
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Join Date: Nov 2000
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Default Re: Modder brainstorming session

I like the idea of reflective shields.

I did that very modification to cloaking and sensors. In my tech set Cloaking goes up to level 8 tech. I added tech levels to all sensors to detect the higher level cloaks. Mines had to be modified so that they wouldnt be detected by the new higher level detection abilities of high tech sensors.

Detecting mine fields;
I added up to tech level 12 advanced military science to my game. Hyperoptics at the top level in my game will detect mine fields.

I also went through the AI races and modified the research files so that they will use the higher levels of cloaking and sensors. Although I have never actually determined if the AI uses the top level Hyperoptics to avoid mine fields.
If anyone is interested in seeing the mod I can send you the files.. or post them in them in the mod forum...if asked to.

As for new Ideas -
how about Weapon platform mounts using the same range and damage bonus as the station mounts - But dont include the bonus to hit.

Reduce the amount of population that can be carried in a cargo bay.

Advanced Stellar manipulation components
Smaller, cheaper and maybe self repair. This could Allow individual warships the capability to open and close warp points etc..

Add levels to existing tech to allow for miniturization of components.

Faster missiles

Get aaron to allow towing of ships with tractor beams on the strategic map and tactical combat.....



[This message has been edited by AJC (edited 17 May 2001).]
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