
May 17th, 2001, 04:42 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Modder brainstorming session
quote: Originally posted by suicide_junkie:
Quote:
How about in addition to normal engines, tactical engines that give extra combat moves but less strategic moves and vice versa. Use the afterburner ability! yes! and perhaps we could give an engine a "-1" afterburner, so it gives 2 movement in strategic, but gives a total of zero in tactical!
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wow, that would totally change the game. non-combat ships would be MUCH cheaper comparatively, as they would not need tac engines. so scouts and colony ships and transports would be able to be made for a much lower comparative price, but they would be dead in the water if intercepted. it would also mean that ships would have less capacity for weapons and such, unless the size of engines were reduced or capacity was increased
also, if tac engines and strategic engines both counted against the hull's engine limit, the limit would probably have to be raised. that means ships could either go for a balance, or have an incredible tac movement or an incredible strategic movement. this would be another big game changer, as people would build defensive interceptors to protect planets and long range high speed scouts to scout through systems.... Just like when we thought the U2 and later the SR71 were too high and fast to catch, but they got their clocks cleaned by super-sonic short-range mig interceptors!
I think this change is an excellent idea, and it would make things much harder to take, as local defenses would have higher powered ships than could be sent quickly over long distances.
ofcourse, if i remember, afterburners are a 1-component-per-ship-is-effective, and the ability may not even work on ships. just kicking some ideas about though.
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