Re: Modder brainstorming session
>I think the AI would have a >tough time handling it though.
That's what I thought. Economically it wouldn't be much different to the Neutrals, and the slower pace might help to hide some of the AI's research and design eccentricities. I think the main difficulty would be persuading it to defend its colonies adequately.
>This is as close as you can get to the few >and far between colonizable planets now.
...
>If the number of systems limit is lifted I >don't see why most of your ideas cannot be >used.
Number of systems limit? OIC... well I think 255 systems might be enough. After all, if you had (say) 10 players and a few neutrals/ primitives, that's still >25 systems each. Maybe you could have a few colonisable worlds every 4th or 5th system... that would be about a dozen worlds per empire before they had to start squabbling=-)
The map could be implemented by adjusting the systmtypes.txt file couldn't it? If not, maybe the map editor...
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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