Re: Simple Idea for Witch Doctors ...
Using recuperation or disease-healing as a way to use fewer fetishes seems like it would need insane amounts of micromanagement, moving them around every 4-5 turns. But it might be an effective strategy. The reduced micromanagement is one reason I like the option to use undeads to carry them.
Not so sure about basing a strategy on fewer fetishes and pans... they cost 350 gold and 1 out of 8 has a fire pick. But if you get a fire pan it could work. 8 hp recuperating scouts for 20 gold are nice to carry them, or perhaps dryad researchers too.
Does recuperation have 10% or 25% chance of healing an affliction? If 10% then it is useless for this purpose.
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