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Old May 17th, 2001, 05:03 PM
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Default Re: Modder brainstorming session

Like a lot of people, I dislike the way Phased Shields I are so much less effective than normal Shields V. Most of the ideas I've seen to fix this seem to involve rearranging the progression to make them alternate, e.g. normal I, phased I, normal II, phased II, but I don't like that, either. It seems to me that phased should be a major breakthrough that make normal shields obsolete.

I haven't tested this idea yet, but I think a better fix would be to make phased I equivalent to normal V, then increase from there. This has the advantage that you don't have to rewrite the AI research files for a new progression.

My current idea for the progression would be something like this:

Level shield pts. minerals radioactives
normal V 300 500 0 (no change)
phased I 300 450 50
phased II 375 500 100
phased III 450 550 150
phased IV 525 600 200
phased V 600 650 250

Do these numbers look reasonable?

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q

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