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Old April 5th, 2004, 03:29 PM

mlepinski mlepinski is offline
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Default Re: Map moding question

Quote:
Originally posted by Stormbinder:


So do you think that the end result for my game would be the same (but of course your solution is more elegant) as with the changes that I've made with .map file for oraniawar as I've described below? I am asking because I am on turn 10 already, and I would prefer not to restart, unless the changes that I've made lead to some unexpected results.

The changes you made should do exactly what you expect them to do. I have made similar changes to a map file (and left out the #scenerio tag) and I have had no unpleasant suprises.

Additionally, if you are looking for ways to strengthen the AI, consider sprinkling the map with independent forts for the AI to conquer. (Although the AI will not build forts it makes good use of conquered ones. I have found the AI to be appreciably stronger if there are a handful of forts near it's territory that it can conquer relatively early in the game).

- Matt Lepinski :->
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