quote:
Psychic tech involves more than just mindreading by telepathy. They could spot mines via clairvoyance or remote viewing.
Uh oh. Bad direction here

We need some excuses for how to hide ships from psychics, but the psychic tech just gets more powerful!
How about some sort of mental static generator, flooding space with psychic noise like in the end of the foundation series?
Should psychic sensors be population? Perhaps just a level 1 Psychic sensor could be added to the crew quarters of a psychic race, and higher levels require an amplifier or dedicated group of people.
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Speaking of population, I have 1kT troop hulls called "drop pods", and have Religious/Organic crossover 1kT component "Bio-engineered fanatic" that acts as a troop cockpit and has 5HP, and a 5 damage DUC built in.
I want to have a cheap "militia" unit to fit in the drop pod, which would be like throwing your population at the enemy force

Problem is I don't want them to be used with the full size troops. The commando/fanatic looks OK as a pilot, but a militia piloting a tank dosen't seem right.
Any Ideas?
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As for the engines... any ideas on how to get strategic movement without tactical movement??
[This message has been edited by suicide_junkie (edited 18 May 2001).]