
April 6th, 2004, 05:17 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Spell and Action cue questions
Quote:
Originally posted by Anglachel:
Yeah I can see the benefit in that but given that I understand that, it would be nice if the computer would not over-ride scripted commands.
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I much prefer it when the AI makes the decision as it does now. I've had battles where I've scripted my mages to cast large numbers of gem using spells, when all they ended up facing was a few militia. They would have wasted a couple dozen gems if the AI hadn't made that choice.
In Dominions I, before this behaviour was added, it was possible to have a single scout attack an army with a dozen mages, and have them waste all their gems on scripted spells.
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