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Old May 19th, 2001, 04:40 PM

jimbob55 jimbob55 is offline
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Default Re: Modder brainstorming session

Well, there's the problem.
The only way to make different tactical and strategic speeds possible for a slow tac and fast strategic ship is to edit lots of files.

All ships would require a 'max number of engines' much lower than it is at the moment. Strategic move engines would provide both tactical and strategic movement, but ships can only get a certain amount of tactical move from their engine (note, only one engine). Change all engine tech levels to provide 5 move, 50kt, cost of 5 normal engines. All ships to have max strategic engines 1. (note this means if your engines are hit, you are toast)
Then design the tactical booster engines for ships (only one component / ship works). For balance purposes, the higher the tactical speed bonus, the bigger the booster is going to have to be (more expensive too).
Fighter strategic engines would provide 1 move for 1kt or 2 move for 3kt or 3 move for 6kt etc. a similar progression of cost / space for speed for the ship tactical boosters.
For higher strategic engine tech levels, you decrease the cost / supply usage for the engine or add another move onto it as the unmodded engines do.

If someone actually impliments this, you'll have battle line of strategically mobile heavies supported by carriers with tactically fast fighter Groups.....
It would also allow for a big difference between attack and defense ships. Defense ships could max out tactical movement, while attack ships would require strategic movement trading off tactical speed to get it.

[This message has been edited by jimbob55 (edited 19 May 2001).]
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