quote:
Originally posted by jimbob55:
For making tactical fighters change the fighter hulls to allow 1 engine max.
Only have 1 type of fighter engine for strategic move then a series of 'Tactical High power engines' which are effectively 3 or 4Kt afterburners with bonus tac move of 2, 3, 4, 5 etc. Interceptor tac engine gives 9 move, takes 10kt or whatever.
This would allow for VERY fast reduced armament interceptors or heavy armed slow fighters....... Both of which would require a carrier to make significant strategic moves.
Adjust the supply cost so that a fully loaded heavy fighter can only carry enough supplies for 2 tactical engagements (30 moves + say 20 shots of an expensive weapon).
Giving bases movement on the strategic scale makes them count as ships as far as score is concerned.
That seems reasonable. I don't think that fighters should have the range to roam all over a solar system. A fighter's speed and manueverablility are (in the real world) counteracted by their limited range. Otherwise, we wouldn't even need carriers at all!
quote:
The workaround for fighter resupply is the same as the workaround for resupplying ships: Build a dedicated supply frigate with either solar panels / quantuum generator or lots of supply storage and fleet them with the fighters (effectively a fighter tender rather than carrier)
I see no reason to change this; it is simply a strategic decision of the player. Remember, they have to pay maintenance on that resupply ship. If you want to leave fighters their, then you have to resupply them somehow. Some think that you should have to have a carrier for this, to which I reply, "Have you ever heard of mid-air refueling?".