View Single Post
  #5  
Old April 9th, 2004, 07:29 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: The Serpent Cult of Pythium

Quote:
Originally posted by Teraswaerto:
Anyone have ideas about what blessing(s) would most benefit the Hydras?
Interesting question:

Fire - usually good with multiple attacks, but the Hydras deal plenty of damage already, so it might just be overkill 90% of the time.

Air - decent choice IMO, as one of the best defenses vs Hydras is xbows (and Flaming Arrows to make them even more deadly).

Water - the defense bonus doesn't really help, as Hydras haven't great defense to start with and are easily mobbed. OTOH it's good on Cataphracts, and water-9 makes the Hydras even more lethal than they are.

Earth - good but not great. But since all your mages are sacred, the extra reinvig comes handy.

Astral - being big targets, Hydras are prime targets for instadeath spells like Soul Slay or Disintegrate. A bit of extra MR can be the difference between life and death.

Death - improving a fear(+0) aura yields better results than giving lesser fear to non-fearsome sacred units. OTOH the death-9 blessing doesn't give undead Hydras.

Nature - usually a good blessing, but Hydras already have a good regen rate and poison resistance. If you want them go berserk, you have the nature mages.

Blood - extra strength is overkill. And having a dying Hydra death curse a crossbowman (or even a knight or a Jotun) doesn't really alleviate the pain of losing such an expensive unit.

I'd rate Air and Astral above the rest for the low bless effects, and Water and Air if you're looking for the high level ones.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote