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Old April 10th, 2004, 05:31 PM

Chris Byler Chris Byler is offline
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Default Re: Ermor themes, too strong?

Quote:
Originally posted by Cohen:
So on if the real problem is an SC Pretender modify scales for Ermor ... so that Ermor won't gain any points from bad scales ...

Ermor shall have at least the same points of a commond pretender for making his own.
A simpler solution would be to increase the cost of the undead themes (Living Ermor can't ignore bad scales), *if* they really are a problem. I don't think they are - AE/SG have large weaknesses to offset their strengths. Their main trick that's hard to counter is an undead supercombatant god, and it's possible that there should be more and/or better counters to undead supercombatant gods; but that isn't limited to dead Ermors although it may be most severe with them. (They would also be counters to undead supercombatant Wraith Centurions and Vampire Counts too, of course.) It's also very possible that the Vampire Queen and/or Lich Queen should cost more points - this would leave fewer points for their magical powers, even in the hands of an undead Ermor.

Anyway, undead Ermor can't ignore all bad scales: drain is very bad, misfortune is still bad although not as bad as for living nations. They pretty much rely on luck/magic to get a half decent gem income. They do benefit from cold (chill auras) and death (starve the living), and pretty much ignore turmoil and sloth, though.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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