Re: Simple newbie question
Quote:
Starting Spells
Mictian (Base) - Bind Fiend (2 Blood), Bind Spine Devil (2 Blood)
Abysia (Base and Blood of Humans) - Flare (3 Fire)
Atlantian (Base) - Friendly Currents (2 Water)
Pythium (Base) - Communion Master (1 Astral), Communion Slave (1 Astral)
Pythium (Serpent Cult) - Horned Serpents (1 Nature)
Arcoscephale (Base)- Astral Window (2 Astral)
Machaka (Base) - Seven Year Fever (1 Nature, 1 Fire), Blindness (1 Fire)
R'lyeh (Base) - Mind Burn (2 Astral)
Man (Base and Last of the Tuatha) - Soothing Song (All "Song" 1 Nature), Healing Song, Song of Bravery, Sleep (2 Nature)
Pangaea (Base and New Era) - Tune of Fear (All "Tune" 1 Nature), Tune of Growth, Tune of Dancing Death, Panic (2 Nature)
Pangaea (Carrion Woods) - Carrion Lord (3 Nature, 2 Death), Carrion Lady (2 Nature, 1 Death), Carrion Centaur (1 Nature, 1 Death)
Ulm (Base and Iron Faith) - Legions of Steel (3 Earth)
Ulm (Black Forest) - Sanguine Heritage (3 Death, 3 Blood)
C'tis (Base) - Terror (3 Death)
C'tis (Desert Tombs) - Revive Tomb Consort (1 Death), Revive Tomb Priest (2 Death), Revive Tomb King (3 Death), Terror (3 Death)
C'tis (Miasma) - Summon Bog Beast (2 Nature, 2 Water), Terror (3 Death)
Caelum (Base and Return of the Raptors) - Wind Guide (2 Air)
Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2 Fire)
Marignon (Diabolical Faith) - Bind Harlequin (1 Blood)
Vanheim (Base) - Phantasmal Warrior (1 Air)
Vanheim (Midgard) - Ghost Wolves (3 Air)
Vanheim (Helheim) - Phantasmal Warrior (1 Air), Reanimation (1 Death)
Jotunheim (Base) - Reanimation (1 Death), Curse (1 Astral, 1 Nature)
Jotunheim (Niefelheim) - Illwinter (5 Blood, 2 Water), Breath of Winter (2 Water)
Jotunheim (Utgard) - Luck (1 Astral), Curse (1 Astral, 1 Nature)
Ermor (Base) - Body Ethereal (1 Astral)
Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2 Death), Revive Arch Bishop, Dusk Elder (3 Death), Raise Skeletons (2 Death)
Ermor (Soul Gate) - Dark Knowledge (1 Death), Revive Wailing Lady, Spectator, Shadow Tribune (2 Death), Revive Dusk Elder, Wraith Centurion (3 Death), Revive Wraith Senator (4 Death), Revive Wraith Consul (5 Death)
T'ien Ch'i (Base) - Celestial Soldiers (2 Air, 1 Astral), Celestial Servant (1 Earth, 1 Astral), Flight (2 Air)
T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1 Water, 1 Astral), Demon of Heavenly Fires (1 Fire, 1 Astral), Spirit Mastery (1 Death), Flight (2 Air)
T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2 Air, 1 Astral), Celestial Servant (1 Earth, 1 Astral), Spirit Mastery (1 Death), Flight (2 Air)
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I wasn't able to beat the time limit with Impossible AI with the default maps. You could try downloading a smaller one. Targa's "Clash of the Titans" map is a one-on-one map with no sea races allowed. I think it's still available on the Illwinter site. I did manage to beat every nation on Impossible AI with that map. I had way too much time on my hands while waiting for my copy of the game. 
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My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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