Thread: T'ien C'hi help
View Single Post
  #2  
Old April 11th, 2004, 02:25 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: T\'ien C\'hi help

Quote:
Originally posted by HotNifeThruButr:
Another unit I've been neglecting is the Imperial Guard. They have better morale (right?) than imperial footmen, but since they wield katanas, ahem, falchions, they can't repel as well as spear-wielding footmen. They're also more expensive. Would repel save enough lives that it's better to buy footmen than guards?
I would say that they are most likely actually Falchions, since katanas are japanese, and T'Ien Chi is definetly chinese. As for the choice, the spears have a low damage of 3 while the falchions have a very high damage of 7. You will find that the falchions are much more likely to penetrate the armor of any heavy infantry you come across.

Quote:
I consider the falchion a worse weapon than the spear, since repelling is sexy.
Repel is only useful if your opponents have low morale. Most troops you will face will have better than 10 morale, so it won't matter as much there.

Quote:
So, are there only those four, or are there other Celestials?
That's all there is.

Quote:
The only ones I've experimented with right now are Celestial Soldiers, the horsey dudes. Does their minotaur-like stats justify spending 4 air gems per soldier?
Celestial soldiers are very nice troops, and can be very tough to kill. With some kind of moderate bless effect, they can become downright nasty.

Quote:
I don't like having to create Celestial Masters to make 1 demon a turn (250 gold a man, then there are heavy gem costs for the demons themselves).
Any fire 1 astral 1, or water 1 astral 1 mage can summon the two types of demons. This means that the masters of the five elements with a pick in astral can summon them, as can masters of the way with an astral pick.
Reply With Quote