Re: MOD: #scenario tag
Thanks, guys. Sorry about the confusion--I guess I have a frame of mind where editing a map is "modding" it, so that's why I used MOD. I can see where that distinction is important, if there is a command that is valid for both .dm and .map files. I'll try to get with the program.
So, what you're saying is: if I don't set the #scenario flag, the players can override any of the decisions that I've put in the .map file (like commander renaming, Indep. strength, etc.)?
Thanks again,
gs
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