
April 13th, 2004, 02:53 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: luck events
Quote:
Originally posted by CayseP:
quote: When you add up the money lost from putting those 2 luck points into order, I'd get +14% income. In this game where I got hemmed in in a low income corner, I made ~9000 gold income total through 31 turns. That would be +1260 gold, which is already more than I got through my luck events.
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Assuming that your scales had time to affect all taken provinces instantly. 10% would probably be a more realistic estimate... depending on neighbours and dominion str. True, but this is even more of an issue with turmoil/luck - IIRC event frequency depends on your *God's* turmoil scale, not the province's, while the chance of an event being good or bad depends on the province's luck scale.
In other words, your turmoil gives you more events even before your luck dominion spreads to the places they will occur. So don't conquer provinces under a misfortune dominion until *after* you have preached them to yours, or get them hammered by turmoil/misfortune.
Any chance that a future patch will fix this problem with order/turmoil? Calculate an event chance for each province, accumulate a list of potential events and then prune it if it is over the cap (or just remove the cap, let events not scale to irrelevance on big maps). Letting your turmoil follow your luck instead of precede it might reduce some of the bitterness of people getting too many negative events with strong luck - because they'd get more of their events in provinces that actually *had* the luck.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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