Re: Build order
Main answer: turn up the independents. They give the AI more trouble then they give you. I dont know why a setting of 3 is default. I think 4 would help alot of newbies. 5 works well with normal AI. Personally I prefer 7.
some opinions of my own
Initial turn: put everyone on research that can, and the rest on patrol. Hire any mercs. Turn taxes to 200%. Build whatever is best to boost your troops and the merc depending on nation. Healer, bows, flyers, cavalry. Whatever is lacking. Notice what you ran out of first in making troops, gold or resources.
2nd turn: take weak neighbor with an eye on whatever you ran out of Last turn. Build cheap patrollers (or turn down taxes). Rent more mercs.
Always build a commander of some sort. Always put 1 in a province defense, 11 if its important (lab, special recruitable units), 21 if its a chokepoint or has a castle.
Take every province that connects directly to your castle. Then start selectively doing provinces.
[ April 12, 2004, 01:28: Message edited by: Gandalf Parker ]
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