Re: The strenghts of Marignon
I think there are generally two ways to go militarily; three w/ diabolic faith.
either you can go w/ flaming crossbows
or you can go w/ bless effects. Knights seem too expensive to base a bless strat around, at least for the early game, so that leaves the flags. but flags are so truly ****ty, other than morale, that you need to plonk down for a pretty hefty bless.
The cheapest perhaps is the Fire 9 Moloch, who provides a nice bit of artillery as well, though it's magic paths are too pricey for it to be made up as a true supercombattant. Excellent punch but low life expectancy for the flags. Also good for chalice knights.
The ever popular flaming head allows the F9 S9 super flagellants. still got the punch, w/ the flags' major weakness (missiles) fairly protected against by twist of fate. the +4 MR is nice against illithids, as well. However, immobile pretenders are pretty sucky. OTOH, Marignon's ability to produce these everywhere makes this a potent possibility.
If you take ermorian scales you can even play around w/ the marignonian Triple Threat - having W9 added to the above for true craziness. flags like bullets.
[ April 12, 2004, 07:17: Message edited by: archaeolept ]
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