Re: Light Infantry... what the ****
[quote]Originally posted by tinkthank:
They generally cost much less resources, which mean they can be levied quickly.
This is rarely an issue.
I generally choose LI over HI because of the map movement of 2 on LI vs 1 from HI. In general, they are quicker on the battlefield as well.
This is their only saving grace. Even so, in most cases it isn't enough, as often terrain or enemy borders reduce your move to 1 anyway.
Some of them also are able to throw (generally useless, but better than nothing) javelins.
Some LI with longer weapons can also be useful in repelling.
Good HI tends to have good morale, making repelling not so important. I have also found javelins to be quite effective, and nowhere near useless.
I think the general Beavis-n-Butthead statement of the form "XXX sucks" where XXX stands for a particular unit generally do not stand up well in the context of DomII, since it will depend on the situation.
Point Taken. I've debated LI several times on these forums already, and was a bit quick to cut to the chase. ;-)
For example, LI might be a better choice than HI if you are in a hurry, or if your nation generally has some other form of "tank" units (knights, summons, whatever), or in later game situations where money is less of a problem than resources and you may just simply want lots of cannon fodder to absorb magic damage -- situations where even a HI will be useless, so why not take a LI?
Because HI costs about the same, and easily defeats LI in combat? I also disagree that in a later game situation gold is less of a problem than resources, especially as you can easily convert gold into more resources by building forts.
I have learned to love LI for what it is. I think there is a saying in English: You get what you pay for. And for what you pay, LI can be quite a bargain.
I have yet to see LI be such a bargain, although in a couple of cases it is grudgingly usefull (e.g. Huskarls). Which LI are you thinking of?
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