
April 16th, 2004, 01:09 AM
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Join Date: Sep 2003
Location: Oregon
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Re: Light Infantry... what the ****
[quote]Originally posted by Daynarr:
Quote:
The problem with castles was already discussed and the main problem seems to be that its hard to make rules on how would AI decide to build his castles. I would suggest discussing this in another thread since its pretty large topic and it wouldn't be good if this one loses focus on current issue.
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I think a simple heuristic would go a long way: If the AI doesn't have enough resources to acheive a force mix dominated by heavy units, it should build castles instead of an army of LI. Or put another way, limit the percentage of available gold that will be spent on light units, and spend left over money on things other than troops.
This relatively closely approximates what I do. Some work would be involved in marking a factions units into appropriate catagories, but that should be straight forward.
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