
April 15th, 2004, 10:19 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: "AI Balance" mod idea - feedback appreciated !
Quote:
Originally posted by MStavros:
Hm...I wonder..what if someone makes a mod without LI?
Than the AI wont be able to build weak armies!
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Great idea ! I'd incorporate that in my mod
At least I'd fire all the "totally useless" Light units (Cardaces, Slingers, Velites, Archer Lt Cav...), but keep the better ones (Peltasts, Archers obviously).
It won't prevent the AI from building Indy militia though...
And indeed Nasty Orania, and some other maps, are a real challenge. But what I want is to have a "better" AI independently of any map.
Lastly I'd add 2 features
- Increase the starting armies so that AI nations will have a usable force right from the start (let's say some 50 units, with HI, missile, and some cav if possible)
- Give all nations an extra Astral site (2 gems or so) and maybe a Gold or Resource site. As I don't think a province can have more than 4 sites adding 2 won't be doable for all nations, but 1 should be ok. Drawback is that a player will get that stuff if he invades the province... No self-destruction flag exists ! 
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