View Single Post
  #14  
Old April 16th, 2004, 03:43 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Clams overpowered?

Quote:
Originally posted by Graeme Dice:
Which is to create a pretender that is immune to all elemental damage, all but invulnerable to magic resist spells, totally safe since she can never be forced out of her dominion, and capable of destroying any army that doesn't have an enormous number of death mages with it.
In other words, something that will drive off the casual invader who hasn't thought his moves out. What the hell are you doing in my dominion anyway? When you fight a tweaked SC on its home turf, it's SUPPOSED to be uphill.

Quote:
I'm still waiting for your bless effect based army that can beat your tweaked out VQ.
Actually, we were just kicking this around the other night, and the best shot we've found at taking out a VQ conventionally is a Fire-9 bless on Valkyries backed by Dwarves. Fire-9 on flying units will give you the punch needed to take down an VQ, preferrably before it can raise shields, and Petrify will autoparalyze anything it hits to give you that extra time you need. VQs aren't really that tough if you can nail them before they raise their shields: If a VQ has to start towing around chaff, it'll give up much of the benefits it gained. Plenty of other options exist for targetting an SC's weaknesses.

Quote:
quote:
I think we can all agree that SOMETHING has to be the best at something, and for tweaking for an SC, few other options can match the VQ.
Which is obviously the problem, since she's immortal and thereby essentially immune to afflictions and death.
You see this as a problem, I see this as a fact of life that SOMETHING will ultimately climb to the top of the heap as the most potent chassis to build on. It's not as if planning around affliction removal is some sort of onerous chore, either. If affliction removal is such an immense problem for you, you haven't planned out an SC core strategy in sufficient depth. If an SC is merely an adjunct to another strategy, then yes, afflictions will eventually cripple you. If your strategy *IS* that SC, afflictions are a nonissue: You will target yourself at their removal. Considering how often I'm the first to GoH anyway, you can clearly see that I've planned this in advance.

Quote:
You've just stated that the imbalance exists, so I hardly see why you are arguing that it doesn't.
I don't see how this is an imbalance against clams, more that water magic could use some better spell options. Clams are a long-run investment that don't truly pay off until the late game. I see no reason why people should be forbidden from aiming at a late-game strategy. I have no objections to seeing clams increased in cost to something like 20W or 10W/5N, but I also do not see them as a serious problem.

Quote:
Which is also just your opinion. Opinions are like *******s, everybody has one.
And they all stink. Let me point out that I wasn't the first to air mine out, though. I do, however, feel that it's worth making a counterpoint, lest the only people with something to say be exclusively the whiners.
Reply With Quote