
April 16th, 2004, 02:41 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Clams overpowered?
Quote:
Originally posted by tinkthank:
Seems that in order to get lots of clams and have them be useful (that is, not get them first at turn 90), you need to
- produces water mages
- use those water mages to go and find water gems
- use those water mages to forge clams/turn
- use those water gems to forge clams
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You don't actually need to find any alternative sources of water gems. As described in "The Next Patch" thread, even with only 5 astral pearls per turn from your capitol it takes only 69 turns to reach 100 clams.
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