
April 17th, 2004, 10:52 AM
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Sergeant
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Join Date: Feb 2004
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Re: Clams overpowered?
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Originally posted by HotNifeThruButr:
You can't "nerf" clams by improving the other water magic rituals. You'd end up having the whole path being broken and not just clams.
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I sort of agree with this. Are water nations underpowered because water magic sucks? Maybe I'm wrong but they seem pretty competitive. If you made water magic powerful enough to discourage clam building (and for some people that would have to be pretty damn powerful) you'd probably make the water nations too powerful.
I think clams are fine for small games and taking wish out of long games would solve a lot of the problem. Maybe adding 5 astral to the cost would be better, I'm not sure.
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