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Old April 19th, 2004, 07:27 PM
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Cainehill Cainehill is offline
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Default Re: Clams overpowered?

Quote:
Originally posted by Norfleet:

Other water summons tend to be relatively anemic at best compared to the summons of the other elements: Many are aquatic only, which tends to restrict their use to aquatic nations....who already have aquatic troops, and generally need something useful on LAND.
Or the water summons are ... land only, and can't be used to go into the water.

Similarly the water combat spells : Cold Bolt and Cold BLast ... can't be used underwater!

Water is weak, largely in part because it's schizophrenic - too much is either only useful on the land, or only useful in the water, and very little that's useful in the littoral. (That being where the land and sea meet - coastal waters, and land coasts.)

I don't expect this'll happen in Dom2, but for Dom3, there ought to be more attention paid to coastal territories.

For instance - no reason why giant crabs and even Krakens shouldn't be able to attack coastal provinces. "History" (as reported by Pliny the Elder, et al) is full of Krakens attacking fishing towns, harbors, etc. Many crabs are capable of coming up onto the beach and seaweed covered rocks. War-seals and walruses, maybe. Amphibious summonings.

Likewise - water spouts, wave strikes, etc - some combat spells that could be cast in the water, and also coastal provinces. Perhaps even ones with lakes and/or rivers (again - might be something that would only happen in a Dom3).

And, just to reiterate - Ice Castles. Doesn't make sense that _Nature_ makes fortresses in the ocean, but Water doesn't, and Ice Castles (Glacial Keeps, whatever) could be both water and cold / mountain.
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