 
			
				April 15th, 2004, 07:07 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Sep 2003 
					Location: Bordeaux, France 
					
					
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				Re: MP with mods
			 
             
			
		
		
		
		
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				Originally posted by PDF: 
  quote: Originally posted by Tuna-Fish: 
 BUT it will be activated (and the not-used mods deactivated) automately: All you need to take care of is that you make your pretender with right mods activated, and that you have the mods in your dom2\mods\ directory when playing.  
			
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 I'm not sure that the Pretender design is mod-dependent, I mean I think you can design gods with mod X on, then desctive it and still use the god. However he will have abilities according to mods on when you start the game, not those when you designed it. 
Or so I think ...        Disturbing thought, since you can easily write your own mod where your chosen pretender has very cheap paths, and costs very little design points (say, a Vampire Queen with a Path cost of 10 and a DP cost of 0). I hope cheat detection will catch this at least... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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