Re: My take on rebalancing depop dominions...
just a question.
whats the real problem? too strong kill population themes or the general mayheim caused from devasting spells in a mp game killing population and buy that spoiling all good gold producing lands, deriving players from large income?
and no means to counter it, only joining the menacing fun!
I am asking , because i yet don't have mp experience in dom2 ( and therefore don't know if the following is a problem or a blessing ), but to me it looks like the issue is there is no real way of rebuilding land. Growth is to slow to get anywhere after a few spell induced disasters, wish takes population from somewhere else(I read that somewhere), And thats about the posibilitys i know there is!
A lot of thing could be done to change that.
I must admit that letting population wander off to other provinces is one of the better one.
Not only as a result of death scale, but dramatic climate changes ,a lot off bad random events, spells, battles, high taxes, pillaging all these qualify for a population moving out and not comming back.
another thought
a random event where a tribe moves in and settle down in a province would be nice, depending on tribe type and right scales this could besides populations boost/or losses means that a province could get new army production!
by the way i would like to see routing indies getting refuge in nighbourung indi provinces.
( someone must have suggested this before!)
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