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Old April 16th, 2004, 06:36 AM
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Arralen Arralen is offline
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Default Re: SUGGESTION: AI troop building algorithm

I was thinking about something definitly more complex, but than it dawned to me that such a solution wouldn't work:

The more complex the building algorithm gets, the more you'll have to account for the complexity of the real situation.
But than we would be talking about writing a real, albeit small, AI for each nation seperatly. It's a bit a "all or nothing" situation here. So I went for "allmost nothing" (some call it "keep it simple, stupid", but I always wonder if the comma is ment to be there ").

Anyhow, here's my first draft, numbers will shurely have to be tweaked and some things won't work with the rest of the game/code in this way, but we'll see.


@HotNifeThruButr

**** you, ****** grudger !!
This is pseudocode anyway - nothing to put in a mod file.
Would be cool to have AI scripts, but we won't see that for years I guess.
And it's "hashishin" or something like that (can't remember exactly) in reality. If anyone is intered, look it up for yourself.

[ April 16, 2004, 06:36: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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