
April 16th, 2004, 03:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SUGGESTION: AI troop building algorithm
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Arralen:
I think this should fix most issues with the AI troopbuilding.
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I think (by a quick scan) that this one would have, e.g., Machaka wasting its money on a tiny elite force of Sorcereresses and Sorcerors (Mage Commanders, typically available for 50% of gold after upkeep) and Black Hunters (sacred and expensive) backed up by Machaka archers.
It would also keep AI nations from buying their very most powerful priest/mages (Anathemant Dragons, Grand Masters, Niefel Jarls, Vanadrotts, Grand Theurgs &etc) unless extremely wealthy. (> ~800 remaining after fortress building and upkeep). Thats why I have been waiting for someone to actually go from complaining that the AI sucks, to actually taking a stab at developing some AI rules that are testable. People who have even tried something close tended to be obviously thinking of certain nations such as Ulm and Ermor, while leaving ones off like Pangaea and Jotun. Personally, Im a firm believer that if rules fail to approximate logic, then random might do better. Not completely random but some thrown in.
No extreme is ever going to be correct. A middle-of-the-road compromise is usually better. I would throw a dice roll in there. Maybe something setting the type of army being constructed. An elite force, a cheap mass, or a mage planning to fill up on summons. Then the AI can concentrate on filling that army for a few turns before sending it out. But the first step would probably be to test this central logic he came up with.
[ April 16, 2004, 14:04: Message edited by: Gandalf Parker ]
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