Re: SUGGESTION: AI troop building algorithm
It could be just me thinking this but isn't dom2 quite suited to having different AI strategys. Something like giving the pretenders personality in form of different play and recruit styles. The game just needs a few archtypes to seleckt
from,and then the AI would not be that predicteble, and hopefully also more challenging.
the pseudocode in this exsample could be one, change the prioritys a bit and we have another.
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